Xaviard: The Mad Artificer
Synopsis
Xaviard
medium construct/humanoid, neutral evil
- Armor Class
- 19
- Hit Points
- 162 (18d8+18)
- Speed
- 30ft., fly 30ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 | 16 | 13 | 20 | 14 | 16 |
0 | 3 | 1 | 5 | 2 | 3 |
- Saving Throws
- INT+12, WIS+9
- Damage Resisistances
- Cold, Lightning, Necrotic, Bludgeoning, Piecing, Slashing
- Damage Immunities
- Force, Poison, Radiant, Necrotic
- Condition Immunities
- Charmed, Frightened, Paralyzed, Poisoned
- Senses
- Blindsight 120ft; Passive Perception 19
- Languages
- Common, Elvish, Dwarvish, Draconic, Gnomish
Traits
- Legendary Resistance (3/Day).
- If Xaviard fails a saving throw, he can choose to succeed instead.
Actions
Legendary Actions
Lair Actions
Spellcasting
Xaviard is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Xaviard has the following wizard spells prepared:
Cantrips
1^st
- Absorb Elements
- Alarm
- Catapult
- Cure Wounds[fn:1]
- False Life
- Healing Word[fn:1]
2^nd
- Guiding Bolt[fn:2]
- Heat Metal
3^rd
-
4^th
-
5^th
-
6^th
-
7^th
-
8^th
-
9^th
-
Footnotes: Xaviard
[fn:1] (at-will, Can only effect creatures with the construct tag, ignores regular spell restrictions)
Clockwork Spider
Large construct, neutral evil- Armor Class
- 16 (Metal plating)
- Hit Points
- 30 (4d10+5)
- 30ft, climb 30ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 | 15 | 17 | 1 | 12 | 4 |
2 | 2 | 3 | -5 | 1 | -3 |
- Skills
- Acrobatics +7
- Senses
- Tremorsense 20ft., Darkvision 60ft., Passive Perception 11
- Languages
- Can understand all languages of its creator, but cannot speak.
- Challenge
- 1 (200XP)
- Proficiency Bonus
- +2
Traits
- Spider Climb.
- The clockwork spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Walker.
- The clockwork spider ignores movement restrictions caused by webbing.
Actions
- Bite
- Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6 (2d4+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 8 (4d4) damage force damage on a failed save, and half as much on a successful one.
- Paralyzing Bolt (Recharge 5-6)
- Ranged Weapon Attack: +5 to hit, range 30/60ft, one creature. Hit: The target is paralyzed. As an action, the paralyzed target can make a DC 12 wisdom check, freeing themselves from the effects of the spell.